`!0˭1̠F˩ˠˢ/D!E=HI B VXip˥Yi̩ͩ"/ԥ͠ ͥթHcIcomputeA05",)#!4)/.34//2$%24(%computeA$)3+/2!3).',%)335%/&computeA #!,,   )..9#!,,    35"3#2)04)/.3#!,,   ).)/7!    H(}compute'S ATARI 四Note that this disk does not containany DOS files, so you can't bootfrom it. We don't recommendwriting DOS to your original disk.Follow this procedure to read thedisk Table Of Contents: Atari 400/800 and 1200XL owners should insert the BASIC cartridge. Boot DOS 2.0S or compatible DOS (e.g. DOS 2.5, DOS XL, OS/A+). If necessary, exit from DOS to BASIC. When you see the READY prompt, enter RUN "D:MENU" Follow the instructions given to you by the menu program. ompt, enter RUN %@d z,@@ D:COLOR.OBJ9)@F)@S)@`)@m)@ }z)@++6-@%+%AV$,&+%AV$, A @i*@@ D:PICTUR }E96-F:@,H6-F:@,T6-Ay6^ A i@G%2AP@@G2@AT@ }@6-?:Ai<@,h -@6? <2AQ@X2@AR@ }dA h  %D:MN6-@File#2,$2036-A46-A6'6-A@36-A5 %%%}@B 6-6-P:'AV,*6-&$AV2%B%%@%@6-?:C:,<,$D:MENU}B 6-6-P:'AV,*6-&$AV2%B%%@%@6-?:C:,<,$D:MENUDEDRADDBECIOICCOICBADICBLEICSTABUFFERFIREADADADLEE@A4}hi)DDLISTDHIGDLOMONTHYEARPF1PF2SALLFILEALLDESCRALLTYPENINPUTEMPCONSOCURRANGNPAGEPAG} }.;@`, A$ A . A;@ ,;}@ , r +@@1AY<6.pppGW67@,.>:F:@,,r67@,.>:F:@,, }K67@,.>:@,367@,.>:@,K67@ ,.>:@,O-@@B@167,.>:A(,K6}7%@,.>:@,O I67,.>:@e,/67%@,.>:,I67%@,.>:@,%A@$@}%@7A YA@$@%@{A@$@%@A@P-@}B:,(Ay%@:7,,, >A`PAa@I #@4"-@#"167<,.>:,E67}<,.>:,I "!!6-?:A67B:,,4>:@2,46.7@} @E2n4-@&P:+B:,%B:,%@,'@,@>( P-@"@n(@é}š<--(%Press to choose, to run.>(6-@(6-P:'@,%@?76-$@&@%6-}@/+%,!76-&A2 -%.(7$@5&@4<$@5,2 BJ @-@F($ } J CA!@A(# OF . 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(* All cables connected?##(3}* Power available to disk?%%(* Is disk set up as drive 1?:(((Press to try again...:AdAU4} F:Ad,@A AdAU A6-A6#A2"6@(6-%@5}2 A $%%076,010,006,169,064,141,014,212%%104,096,169,057,141,000,002,169%%006,141,001,002,104,104,136}3,204%%104,133,203,104,133,206,104,133%%205,104,104,133,000,169,000,133%%001,173,015,212,141,015,212,041$%%0647},208,246,169,192,141,014,212.%%096,072,138,072,152,072,164,0018%%177,203,170,177,205,141,010,212B%%141,024,208,142,08}23,208,200,196L%%000,208,002,160,000,132,001,104V168,104,170,104,064,-1!6-@$A@!#A 2"69}@(6-%@2 A$%%104,032,125,080,032,125,080,169%%000,141,224,002,141,225,002,141%%22:}6,002,141,227,002,032,125,080%%141,158,080,032,125,080,141,159%%080,032,125,080,141,160,080,032%%125,080,141,161,;}080,162,016,056 %%173,160,080,237,158,080,157,072%%003,173,161,080,237,159,080,157 %%073,003,254,072,003,208,003,25<}4*%%073,003,173,158,080,157,068,0034%%173,159,080,157,069,003,169,007>%%157,066,003,032,086,228,016,181H%%173,224=},002,013,225,002,240,003R%%108,224,002,173,226,002,013,227\%%002,240,003,108,226,002,132,212f%%169,000,133,213,096,1>}62,016,169p%%000,157,072,003,157,073,003,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076 ?} 096,080,076,118,080,096,-1 D:MN03,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076 )_uCd +n--A6A"!)6-%- x?Br<((ErrorA} in DATA Statements. 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A `+ Ah8,"@Ar6-O:&@, A|(>:A%,%-@!}@%( %-@@%( |GAME OVER|%-@@%( &"-@ &B:,'@!}@&(/-@ @/(HAS FREED THE GALAXY!2-@@2(PRESS FIRE TO PLAY AGAIN;-@!}@#( 7-@A; M-@@#( GAME OVER7-@A; M@w !} T:,"@AP (>:A%,# @0O6-#-@@=8<,!*8<, C6!}-O6-@ "A26-8<,6-8<,28<,!@A *-@&68,-!}* 46-P:H:,$@,48,"@A0J68<,-%68<,-16-@68,-@!}J A0&6" 68<,-@* ) 66-@07"@!68<,-6@+ ) 76-@:6!}"@ 68<,-@* ) 66-@D7"@!68<,-6@+ ) 76-@N6-%8<,6-%!}8<,X7 A"78<8<,,@A0b'6-&8<,6-&8<,' A0l6-%8<,6-%8!}<,v96- A%"@/ Ap9 A -8<8<,,"@# Ap- A #8<8<,,"!}# Ap A0G8<,"%68<,-68<,668<,-68<,G68<,-@$76-P:H:!},$@,76-P:H:,$@,,,P:+%,'@,"+%,'@A!!8<8<,,"@A% A0!}% 8,* 8,A6-@ A `$BAR@!6-BsDB6-+F:A,&@,$AV!}(-A#$%F:%,( AV'AV ,-%@$%@U"%) ,$0,21,21,21,21,2!}1,21,0 0,42,42,42,42,42,42,0*0,63,63,63,63,63,63,040,0,0,0,0,0,0,0>//&@A@APA`Ap!}H$6.EXPLORER!6.$$R"6.FIGHTER6."$\ 6.BOMBER6. $f(6. MOTHERSHIP!}%6. 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A1-!}@@(8<,"168,-(  A02?-@?P;2@? <@ !}-@6?<2@@ F-@@P>"-@ &B:,'@@&(:-!}@@> Z$-@@$( DESTROYED!dB"-@ &B:,'@@&(:-@@> B n!} A$x% )!@ %6-@% )!@ %6-@$ 6-%6-%@%!@!} Ap!!8<8<,,"@Ap A@ 6-&6-%6-&@% A!!8<8!}<,,"@A A 6-&6-%&@ 6-%6-%@%!@ A`!!8<8<,,"!}@A` A0 6-&6-"%6-&@% A,!!8<8<,,"@A6 Ap!}@ 6-&6-%&@$ D:LASER.STK&@% A,!!8<8<,,"@A6 Ap 5-.~AUXPOKAUXPEEAUXDUMAUXLOAAUXBYTSCREEA@AUAA$%}A6 6-A$6-AU6-Ad%-A6A"!% 66160,0,173,1,211,41,195,133%},217,165,216,41,192,741174,74,74,9,32,5,217,141,1,211,165,216,41,63559,64,133,215,165,212,145,214,165,217,9,48,141,1%}66211,96,160,0,173,1,211,41,195,133,217,165,216,4122192,74,74,74,74,9,32,5,217,141,1,211,165,2160041,63,9,64,133,2%}15,177,214,133,212,165,217$779,48,141,1,211,96,104,133,245,198,245,104,133,216.66104,133,214,165,245,208,6,32,44,6,132,%}213,96,104877104,133,212,32,0,6,24,144,243,104,104,133,225,104B==133,224,104,133,216,104,133,214,104,133,227,104,133,22%}6L66160,0,132,229,132,228,177,224,133,212,32,0,6,230V99224,208,2,230,225,230,214,208,2,230,216,230,228,208`;;2,230,2%}29,165,228,197,226,208,225,165,229,197,227,208j<<219,96,104,104,133,216,104,133,214,104,133,225,104,133t::224,104,133,2%}27,104,133,226,160,0,132,229,132,228,32~8844,6,165,212,145,224,230,224,208,2,230,225,230,21499208,2,230,216,230,228,20%}8,2,230,229,165,228,197,226((208,225,165,229,197,227,208,219,96D:ACCESS225,230,21499208,2,230,216,230,228,20$T30000 IF PEEK(1564)=104 AND PEEK(1565)=162 THEN 3002030010 RESTORE 30050:FOR A=0 TO 198:READ B:POKE 1564+A,B:NEXT A30020 SE)}TSND=1702:QUIET=174130030 A=USR(1564)30040 RESTORE :RETURN 30050 DATA 104,162,3,169,0,15730060 DATA 24,6,202,16,250,1603)}0070 DATA 49,162,6,169,7,3230080 DATA 92,228,96,216,162,330090 DATA 189,24,6,240,103,18930100 DATA 16,6,222,16,6,20830110)} DATA 95,189,20,6,157,1630120 DATA 6,189,12,6,208,1830130 DATA 189,8,6,208,13,15730140 DATA 24,6,138,10,168,16930150 DATA)} 0,153,1,210,240,6630160 DATA 189,0,6,133,203,18930170 DATA 4,6,133,204,160,030180 DATA 177,203,72,138,10,16830190 DATA 1)}04,153,1,210,160,130200 DATA 177,203,72,138,10,16830210 DATA 104,153,0,210,165,20330220 DATA 24,105,2,157,0,630230 DATA 1)}65,204,105,0,157,430240 DATA 6,189,8,6,56,23330250 DATA 2,157,8,6,189,1230260 DATA 6,233,0,157,12,630270 DATA 202,16,145,)}76,98,22830280 DATA 104,104,104,170,169,030290 DATA 157,24,6,104,157,430300 DATA 6,104,157,0,6,10430310 DATA 157,12,6,104)},157,830320 DATA 6,104,104,157,20,630330 DATA 169,1,157,16,6,15730340 DATA 24,6,96,104,170,10430350 DATA 104,168,169,0,15)}3,2430360 DATA 6,152,10,168,169,030370 DATA 153,1,210,202,208,237,960 DATA 24,6,96,104,170,10430350 DATA 104,168,169,0,15(G/0 ( STDXTDYQUIESETSNS1S2S3S4S5S6@@-} d APn&6-R:,&"-}@Ax)6-%8&@,)6-%8&@, 1"@BA]"@2@2,)A-}q/,56-;6-O-@@%S ] AIIA P:H:,$@,$@%P:H:,$@%@-},,,6-?:<<@<@<@,??&@AAAAAAR:-},"A A,&&6-?:<:A8,Q67%@<%@,.>:,U e-@@)@=67<,-}.>:Au&'@,a67%@<%@,.>:@p,e e-@@@367<,.>:Ap,a67%@-}<%@,.>:'@$@,e --@@")67<,.>:,- --@@$")67<,.>:,--} --@@")67<,.>:,- | +@9AA6'A@89AAg @-}B,@1/@@C/@@U/@g/@W @,@@-})@;,@ @E@W,@@W @ ,@@)@!;,@ @ E@"-}W,@@7-7(@+6-@ 6-@%Aq+,$p-}331,1,1,-1,1,0,0,0,-1,1,-1,-1,-1,0,0,0,0,1,0,-1z175,181,175,141,175,121NN42,10,42,50,40,12,40,60,38,14,38,70,36,16.},36,80,34,18,34,90,32,20,32,10066204,40,202,50,200,60,198,70,200,60,202,50,204,40D:SNDCMDR3.BAS38,14,38,70,36,16,l@BCSd..@@ D1:SWITCH.OBJn Ax"*@ A 2}@&%%255,255,0,64,57,64,169,0,141,14''212,120,169,0,141,0,212,173,1,211''41,254,141,1,211,162,2}0,189,124,29))157,0,224,232,208,247,238,23,64,238((26,64,173,23,64,201,52,208,232,173$$1,211,9,1,141,1,211,169,642},141$##14,212,88,96,226,2,227,2,0,64.''115,24,117,24,160,1,96,247,23,2498%%23,76,117,32,70,23,143,23,169,0B((141,2}14,212,120,141,0,212,173,1,211L((41,254,141,1,211,169,29,141,107,23V++141,114,23,169,224,141,111,23,141,118`''23,1622},0,189,124,29,168,189,0,224j**157,124,29,152,157,0,224,232,208,239t**238,107,23,238,111,23,238,114,23,238~))118,23,12}73,107,23,201,52,208,218,76$$66,25,63,25,82,25,76,70,23,173$$1,211,9,1,141,1,211,169,64,14114,212,88,160,1,96,02}D:DOS SWITCHER}:1BJ|DE 1DEBl1,169,64,14114,212,88,160,1,96,00WYZ3IINDELINENSTRTLINBUFFERFILNAMSTRNAMEACIFILSITEMPADDRESLINELILINESTRLINEN6 }  {6 }r+6-@(6-46-@Eb;@,;@,;@,;@,r6-C:hLV,{/+(#Enter 6 }filename for binary load file/ {#(Enter BASIC string name#*{,(( Enter starting lineno for string,4{ 6-C:,6 })@@;AP@L6-P:'AV,bAR&AV$nASAW>{mAV6}@6-?:,BF:,AU)F:%@,AUM@j(ERROR: Not a binary filem&H{WW6-+F:%@,%AV6}$F:%@,,&+F:%@,%AV$F:%@,,%@R{A +-@@A 31750 DIM TEMP$():RETUR6}N\{3 CONT-@0AB@3&f{dAB@ BP067@,. ;67,. J67@,.6}S6-C:,d6-P:'AV,p{lAR&AV$%AS66-P:'AV,LAV&AV$XAWa6-?:,6}l@z{6 +6-C:,(-@@66-%@{ !6-{26.7<,24>:@4,)4>:AU,B6}{ 6--{B6.7<,*4>:@4,)4>:AU,86-&@B Bp{   6-{++  $(,6})=>:@4,{4 -(7<, *(>:@4,4 B{;-( $(,)=CHR$(@:,);6-%@6}{A6-%@ CONT,-@>AB@A&{#AB@# B{s +-@6}@;-BBP@?(C L(CONT^-@pAB@s&{1AB@+6}1-@@{X-BP@(! 1( POKE 842,12C-@UAB@X&D:MLSTRING.6}SEP@@{X-BP@(! 1( POKE 842,12C-@UAB@X&D:MLSTRING.4vSNNSXSYNNA@@@A(@@AZA r @:} @ +@@(&&9@,9@,9@,25-@"$68,-("168,-5 <:}128,0,0,128,-128,0,0,-128d!6-!AR@n[0@@10@@?6-%@M6:}-@$[6-&@x$!@!AR$}*@w*Defer Attract ModeC-@:}+68,-8,'@?68,-8,'@C XAV'AW@X ATARI Fractal Dragons Mesh 8:}, !6-A6-@!,$- 68,-$ -@&A!@6-&:}@ 6-%@,6-%8,6-%8,/=- 8,!/68,-3 = A: }168,-@-6-&@$8%@,1  D:DRAGON1.OCT- 8,!/68,-3 = A8Iv*SNNSXSYNNA@@@A(@@AZ A  @>"} @ +@@(&&9@,9@,9@,25-@"$68,-("168,-5 <>#}32,0,0,32,-32,0,0,-32F32,0,0,32,-32,0,0,-32P32,0,0,32,-32,0,0,-32Z 32,0d!6-@!AR@nc0>$}@&@@90@@G6-%@U6-@$c6-&@x$!@!AR>%}$}*@w*Defer Attract ModeC-@+68,-8,'@?68,-8,'@C YAV>&}'AW@Y ATARI Fractal Dragons Mesh 8, !6-A6-@!,$->'} 68,-$ -@&A!@6-&@ @6-%@,6-%8,6-%>(}8,,16-%@66-%8,6-%8,,@/6-%8%@,)6-%8%@,/,J6-%8,6->)}%8,,O$$6-%@&@$8@,T6-%8,6-%8,,^/6-%8%@,)6-%8%@,/,>*}h6-%8,6-%8,,m6-&@r6-%8,6-%8,,=-@ 8,!/68,->+}3 = A168,-@-6-&@$8%@,1  D:DRAGON2.OCT-@ 8,!/68,-<VOP AZZFFROMRDISKBFNAMESNUFLEDRIVTYPBUINDEBYTEIOCFSTARBLOCDENB-} B.}KAAH'AY9@AUKA1@ZZ;A(,;A%$APB/},;@,;@,;@,;@,;@, A&&JUNK.1 ,JUNK.2 ,D1TOD8.BXE,END(%"4EB0}ND%%D1:NEXTPROG.SAV2-AaAh<@6-F96.>:,*67A(,.>:,967@B1},.Z?6-@6-@$6-C:,. A`?"DISC" ROUTINEd A0 "DECODE" ROUTINEn6-Ahx B2}@ 6.D1:!67B:,%@,.'6.@67@<@,.8 A"GETBYTES"++6-$+,%$A%B3}$+",C 6."67@,.>:,467,.>:,C67@,.= @@=@B4}@@6-@6-@$6-C:,. A@"IOCB" FOR READ!A >7B:,,4>:B5},46.7@ A 6-B:,A6-@6-@$6-C:,. AA"IOCB" FOR WRITEB6}@@ @@PROCEDURE "DISC";AyP:'AV,;Ax&AV$P:'AV,SAB7}i&AsP:'AV,GAr&AV$P:'AV,SAp"[6-?:C:h S`,,[D.104,32,83,228,96 or smalB8}l h,space, Cap. S, inverse small d,ctrl-.,$6$$TYPE=82 FOR READ, 87 FOR WRITE@JPROCEDURE "DECODE"T6-B9}^-@@hZ06.7+&@,$@%@<$@,P@:7@<@,,!A'Z A`r++6-@B:}:7@,,%AV$@:7@,,|++6-@:7@,,%AV$@:7@,,6.7@<@,77B:,,4 -6.B;}7@67B:,%@,..>67B:,%@,.7@<@, 46-@ ApB<}6- $Procedure "IOCB"11ASSUMES IOCB ALREADY OPEN FOR READ OR WRITE6-A2%$B=}@#%@#READ=7,WRITE=11?%@P:'AV,?%@&AV$P:'AV,&?%@ P:'B>}AV,?%@&AV$P:'AV,0C!6-?:C:hhhLV,<$@,Ch,h,h,inverse *, L,V, inverse d:D$NB?}XPROCEDURE "GETBYTES"b @@l)@)@v/)%6-B@}/ A-@@)@)@ 6-AV$%6-&AV%@@BA}$AY@4CC(ERROR F:A, AT LINE F:A,%AV$F:A, D:RAMDISK.SEBB}P$AY@4CC(ERROR F:A, AT LINE F:A,%AV$F:A, D:RAMDISK.SE@PQSORTBUFFERTMASTERBNNUMRERECLEADDHBYTLBYTSORApA FD}B5A @ @ B% Ai@ AA@6A%A FE};Ai,;AV,--@Ai")67<,.>:,- /6-A6-@/;,;$@,(2 }CFF}REATING RANDOM STRINGS2AR@2X-@%-@@L67<,.>:@e%H:@,$@%,P X FG}<4067+&@,$@%@<$@,.4 FF }-@B 7+&@,$@%@<$@,F FH}P6 }PRESS ANY KEY TO SORT) AP6 SORTINGZE 6-6-C:,6-%$$6-&-6-C:,96-E6-@ dFI}M6-@A%C:,%6-P:'AV,56-&AV$AA2MA3n6-?:C:,<<<<<<<,x9 DONE/ PRFJ}ESS ANY KEY TO SEE STRINGS9 AP@-@< 7+&@,$@%@<$@,@ ARFK}AdAU F:Ad,"AUA`$mm104,104,104,133,240,104,133,242,133,244,104,133,241,133,243,1FL}04,133,246,104,133,245,104,133,248,104,133AA247,104,133,250,104,133,249,104,104,133,230,104,104,133,231%%165,242,133,FM}252,165,241,133,251..24,165,241,101,240,133,241,144,2,230,242BB165,242,197,246,208,6,165,241,197,245,240,29,164,230,1FN}77,241ff209,251,240,13,176,223,165,242,133,252,165,241,133,251,24,144,212,200,196,231,240,207,24,144,229gg160,0,177,2FO}51,145,249,200,196,240,208,247,160,0,177,243,145,251,200,196,240,208,247,160,0,177,249!!145,243,200,196,240,208,247..FP}24,165,243,101,240,133,243,144,2,230,244^^165,244,197,248,208,7,165,243,197,247,208,1,96,165,244,133,242,165,243,133,241,FQ}108,232,0 D:SORT.OCThhhhhh^165,244,197,248,208,7,165,243,197,247,208,1,96,165,244,133,242,165,243,133,241,D,OCT-DEC 198614PRISON.OCT BPrisonball (OCT) 48K Required RAMDISK.SEP DINSIGHT:Atari (OCT) 800XL RAMdisk DRAGONNS}1.OCT BFractal Dragons (OCT) Program One DRAGON2.OCT BFractal Dragons (OCT) Program Two SORT.OCT BHigh-Speed StrNT}ing Sort (OCT) BIKER. BBiker Dave (NOV) FEEDBACK.NOVBFeedback (NOV) Binary # Converter CNU}OMMANDR.NOVDSound Commander (NOV) 1. Main COMMANDR.DEMDSound Commander (NOV) 2. Demo LASER.STK BLaser StrNV}ike (DEC) DOSWITCH. DDOS Switcher (DEC) DOS 2.5 64K ACCESS. DAccess: 130XE (DEC) NW} PROOFREA.DERBAutomatic Proofreader MLX. BAtari MLX (DEC) Ljss your stick downD .R:,"@$6-@. A1pN R:,"@A1pX A1@b +-@JY}@!(PRO+ A1l -@@ (ROOKIEv -@A $ +D:BIKER-@Hv{ 6--{B6.7<,*4>:@4,)4>:AU,86-&@B Bp{   6-{++  $(,:[})=>:@4,{4 -(7<, *(>:@4,4 B{;-( $(,)=CHR$(@:,);6-%@:\}{A6-%@ CONT,-@>AB@A&{#AB@# B{s +-@:]}@;-BBP@?(C L(CONT^-@pAB@s&{1AB@+:^}1-@@{X-BP@(! 1( POKE 842,12C-@UAB@X&D:MLSTRING.:_}SEPYZ3IINDELINENSTRTLINBUFFERFILNAMSTRNAMEACIFILSITEMPADDRESLINELILINESTRLINEN8OP AZZFFROMRDISKBFNAMESNUFLEDRIVTYPBUINDEBYTEIOCFSTARBLOCDEN>a} >b}KAAH'AY9@AUKA1@ZZ;A(,;A%$AP>c},;@,;@,;@,;@,;@, A&&JUNK.1 ,JUNK.2 ,D1TOD8.BXE,END(%"4E>d}ND%%D1:NEXTPROG.SAV2-AaAh<@6-F96.>:,*67A(,.>:,967@>e},.Z?6-@6-@$6-C:,. A`?"DISC" ROUTINEd A0 "DECODE" ROUTINEn6-Ahx >f}@ 6.D1:!67B:,%@,.'6.@67@<@,.8 A"GETBYTES"++6-$+,%$A%>g}$+",C 6."67@,.>:,467,.>:,C67@,.= @@=@>h}@@6-@6-@$6-C:,. A@"IOCB" FOR READ!A >7B:,,4>:>i},46.7@ A 6-B:,A6-@6-@$6-C:,. AA"IOCB" FOR WRITE>j}@@ @@PROCEDURE "DISC";AyP:'AV,;Ax&AV$P:'AV,SA>k}i&AsP:'AV,GAr&AV$P:'AV,SAp"[6-?:C:h S`,,[D.104,32,83,228,96 or smal>l}l h,space, Cap. S, inverse small d,ctrl-.,$6$$TYPE=82 FOR READ, 87 FOR WRITE@JPROCEDURE "DECODE"T6->m}^-@@hZ06.7+&@,$@%@<$@,P@:7@<@,,!A'Z A`r++6-@>n}:7@,,%AV$@:7@,,|++6-@:7@,,%AV$@:7@,,6.7@<@,77B:,,4 -6.>o}7@67B:,%@,..>67B:,%@,.7@<@, 46-@ Ap>p}6- $Procedure "IOCB"11ASSUMES IOCB ALREADY OPEN FOR READ OR WRITE6-A2%$>q}@#%@#READ=7,WRITE=11?%@P:'AV,?%@&AV$P:'AV,&?%@ P:'>r}AV,?%@&AV$P:'AV,0C!6-?:C:hhhLV,<$@,Ch,h,h,inverse *, L,V, inverse d:D$N>s}XPROCEDURE "GETBYTES"b @@l)@)@v/)%6->t}/ A-@@)@)@ 6-AV$%6-&AV%@@>u}$AY@4CC(ERROR F:A, AT LINE F:A,%AV$F:A, D:RAMDISK.SE>v}P$AY@4CC(ERROR F:A, AT LINE F:A,%AV$F:A, D:RAMDISK.SE<JUL-SEPT198617HEXWAR.JUL BHex War (July) SOUND1.JUL BSound Development System 1.Editor SOUND2Bx}.JUL BSound Development System 2.Player SOUND3.JUL BSound Development System 3.Writer PEEKPOKE.JULBBlock PEEK AndBy} POKE (July) TIGHTROP.AUGBTightrope (July) LOGICAL.AUG BThe Logical Alternative (Aug) BBz}EEHIVE.SEP BBeehive (Sept) JLISTER.SEP BJacket Lister (Sept) SPDCALC.ENH DSpeedCalcB{} Enhancements (Sept) MLSTRING.SEPDStringing Machine Language (Sept) RAMDISK.SEP D130XE Automated RAM Disk (Sept)B|} PROOFREA.DERBAutomatic Proofreader INSIGHT1.JULBINSIGHT (July) 1. Slow Shuffle INSIGHT2.JULBINSIB}}GHT (July) 2. Fast Shuffle INSIGHTB.OOTBINSIGHT (August) B~} y) 2. Fast Shuffle INSIGHTB.OOTBINSIGHT (August) @   L.CRSA @@@S@PA&Z (}d9@<@,nF}$;@,$6. A23456789TJQKx;@,6.{`<-@@+-@@<68<,- F}  #-@@R#6-G%6-P:H:,$@,%@G6-P:H:,$@,%@6-%@F}8<,A68<,-@ 6-%N "@@&B:=:,,N  PICK(S) TO GET 7:, 6-@R,=== DEAL 52 CARDS ===6-@J}@R@6-P:$H:,,%@J6-@:7,,&@T6-P:'@,^6-&@$h..6.7$@%@J}<$@%@,r: @:6.7$@%@<$@%@,| @ 6.=:&@, PicJ}ked:  OF   67,.7%@, "67,.6-&@ D:INSIGHT2.JUL@@AHo#$\<RRAMDRIVENUINITDATJUNDRIVEBYTdn==== REPN}LACE BAS ====x##A program to replace D8: withDn: where n is any drive$$number from 2 to 7 (or even 8)N}5F:A, A(2 No RamDisk installed!5&(6-@(Change this as desiredA N}A)SAT9@H% AF:A,&A(88(for changes to line 260, see "Mapping the Atari")N}4"F:A,"@*"@4A@;@,-@@""67,.>:, ,104,76,2N}24,766-?:C:,,@JVerify it workedT^;@,h6.Dn:*.*r%%67@<@,.>:@H%,|N} @@ A0)@ >:, AD:INSIGHT1.AUG==== REPLr#$\RAMDRIVENUINITDATJUNDRIVEBYTdn==== MAKR}ERAM.BAS ====x''A program to set up a RAM disk onDn:, where n is any drive$$number from 2 to 7 (or even 8)R}:F:A,!A'7 RamDisk already installed!:&(6-@(Change this as desiredAR} A)SAT9@I**(line 230 forces DUP.SYS to drive 1)88(for changes to line 260, see "MappR}ing the Atari")4"F:A,"@*"@4A@;@,-@@""67,.>:,R} ,104,76,224,766-?:C:,,@J;@,T6.Dn:*.*^%%67@<@,.>:@H%,hrIR}nitialize our new disk|((AT@Verify it worked @@R} Ap)@ >:, APD:INSIGHT2.AUGdn==== MAKPX_DIINITDATJUNDRIVERAMDISKAW@@ ! A!YV}our program here(#2#==== MAKERAM.SUB ====<#F###Subroutine to set up RAM diskP#Z#7F:A,!A'V}4 Disk already installed!7&d#A @n#A)S@x#AT9@I#A@#;V}@,#-@@"#67,.>:, #104,76,224,7#6-?:C:,,#66(any handy string can be used insV}tead of DRIVE$)#;@,#6.D2:*.*#((AT@#$D:INSIGHT4.AUG2#==V}== MAKERAM.SUB ====<#F###Subroutine to set up RAM diskP#Z#8F:A,!A'5 DIidk already installed!8&d#V}A @n#A)S@x#AT9@I#A@#;@,' ! A!YTi  }-@@ oo(fThe programs that accompany the INSIGHT: Atari article cannot} be executed from the menu. Wess(j suggest you save the programs to another disk before you attempt to use them.} The three programs areOO(G saved to this disk as: INSIGHT1.AUG, INSIGHT2.AUG, and INSIGHT3.AUG.(E( (3($}Ӡ٠ϠΠϠŠՠEAdAU2 F:Ad,"AU@P< %D:MND:INSIGHTB.OOTle cannott CUT) A .AR@")@+6.>:,.$<-@@- @>:@,1 <@2}@ }-@@@  ALPHABETIZED DISK COVER COMPLETE9-@@9 DO YOU WANT ANOTHER DISK COVER? 2} A4Y%0NA 0# }BYE AR# ! @ ! !*!$ %" @7@2}<@R,%$  @ *! !$  @ ! $ %" @7@<@T,%$  2}@!$ ? @ (-@@r8 @-< ?$ H @ 1-@@T2}A @-E H$ D:JLISTER.SEPFILCDSCCC0.3,254*%%073,003,173,158,080,157,068,0034%%173,159,080,157,069,003,169,007>%%157,066,003,032,086,228,016,181H%%173&},224,002,013,225,002,240,003R%%108,224,002,173,226,002,013,227\%%002,240,003,108,226,002,132,212f%%169,000,133,213,0&}96,162,016,169p%%000,157,072,003,157,073,003,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076&})**?TH1H2H3V1V2V3TWWCNHHHVVVf}  FFCOPYRIGHT 1987 COMPUTE! PUBLICATIONS, INC. ALL RIGHTf}S RESERVED.P }COPYRIGHT 19877 COMPUTE! PUBLICATIONS, INC.P ALL RIGHTS RESERVED.!-@A ! }f}THE HORIZONTAL WORDS:&&;@,;@,;@,THE VERTICAL WORDS:&&;@,;@,;@f},&&A TEMPORARY AND MASTER WORD LIST##;@,;@$A,%%INITIALIZE THE MASTER WORD LIST-@f}C@"$ 0*67,. .NOW BEGIN THE REAL WORK86-&@B-@@Lf}6.7<%@,V-@@`"APj6.7<%@,t-@@~")"A0f}6.7<%@,B6.7@,*67@,.7@,B67@,.7@,-@@$07f}<%@, $ A B6.7@,*67@,.7@,B67@,.7@,-@@$0f}7<%@, $ A B6.7@,*67@,.7@,B67@,.7@,-@@$f}07<%@, $ A   FOUND ONE!      (""(TO HERE IF VN$ NOT IN LIST)2(f}END OF 'IF H3=H2 ...' )< F(END OF 'IF H2=H1 ...' )P Z d&nxTHE WORDS!ARE,BET,NETf},ORE,TAB,TON*TOP,PET,TAP,POT,TAN,PEN*LAP,LOP,CAP,COT,CAT,CAN* D:INSIGHT.DECARE,BET,NETdq0344 ;low byte,addr of msg0200 LDA #MSG/2560210 STA $0345 ;high byte0230 LDA #255 ;use a too-big lengthF}...0240 STA $0348 ;since RETURN terminates0250 ; this call anyway0260 JSR $E456 ;call CIO0270 F} RTS ;back to DOS0280 MSG .BYTE 125 ;(Clear Screen)0290 .BYTE 29,29,29,29 ;(CURSOR DN)0300 .BYTE 127 F} ;(tab once)0310 .BYTE "-please wait-"0320 .BYTE 155 ;(return.end msg)0330 ;0340 ;now the INIT VECTOR forces DF}OS0350 ;to call our DOINIT routine0360 ;0370 *= $02E2 ;init vector0380 .WORD DOINIT ;gets pointed to us0390 ;F}0400 ;Your main program...0410 ;you are on your own here!0420 ;0430 *= $3000 ;the same address if you like0440 ;F}0450 ;I can use the same address because0460 ;my init code can disappear when0470 ;its job is done. This may not0480 ;workF} with your code. Be careful.0490 ;0500 DORUN0510 ;0520 ;0530 ;Then we get DOS to run our program0540 ;by using a RUN veF}ctor.0550 ;0560 *= $02E0 ;AMAC uses ORG,not *=0570 .WORD DORUN ;AMAC uses WORD,not dot0580 .END ;AMF}AC uses END,not dot *= $02E0 ;AMAC uses ORG,not *=0570 .WORD DORUN ;AMAC uses WORD,not dot0580 .END ;AMDn%D:MENU D:DISKED.BOOssue of COMPUTE!Z%  %  PRESS ANY KEYd)@iAR " @ }$$@@K:;AR@)) !The program writJ}es to++ #disk. We suggest that you save this(,, $program to another disk before using2 it. <** "For more inJ}formation on how to useF((  this program please refer to theP'' corresponding issue of Compute!Z$  $  J}PRESS ANY KEYd)@nARx%D:MENU D:NODOS.BOO issue of Compute!Z$  $  HT-=N ֏pM6g~K"=a!# yj+iʬ5+evu!M)ιH`Z,b0qvSvVy*X#6Xk>9\]U4ήtf#q[\4$&>)Ն%)tP#RMey!6M:@H%,B'6-&L'6-'@V' `'$D:FEEDBACK.NOV' -Ts%'<\kF0nPtg&i!&)_i|.d$r-v.祝1`@|/ˉ0]nvBP]}*E( WʄDJMnA ۠(wk18'{;9cp1sж/1lo؛;W3ԣRz@6x*klIlLc0Bdvanced 3-D Jupiter Lander.RACESPAC .OBJ Race in Space. 2 Player game. Watch out for passing comets.GALACTIC .OBJ A gala2}xian clone. Very well done, could be better than original.MYRAPEDE .OBJ A Centipede clone. Goes well.NSLAUGHT .OBJ Onslau2}ght. Those aliens keep coming and coming. Space shoot out supreme.FROGGIE .OBJ Frogger clone.Disk Name:  JACE LIBRAR2}Y DISK #39 Disk Number:  JAC009File Name.Ext Description ---------------------------------------------2}--------------------------------------------------------- A specialist disk set of programs. Radio Hams will just 2}love it.MENUPLUS Autoboot menu in 2.5 DOS.CODETESTBAS Morse Code Tutor program. SATLPRT Amateur radio, sa2}tellite orbit predictions.ANTCAL Ham radio aids. A quickie antenna length calculator.EFORMS Electrical form2}ularsRESISTOR Resistor decoder.YAGICAL Yagi antenna calculator.RFCOIL Design a small R.F. coil.LCCOM2}P Computes values for L-C circuits.PADPIX Design resistive T,H, and Pi attenuator pads. (you did ask??)CALL2}DUPE Menu driven call data base.CONTEST LOG Not really sure.MINIMUF Ham radio specialist program. MUF(MHZ) 2}receivers.__ ӛ__ٛDisk Name:  JACE LIBRARY DISK #42 Di2}sk Number:  JAC010File Name.Ext Description -------------------------------------------------------------------------2}-----------------------------EROTICA Text adventure. Your friend has gone missing - can you find him? TRIKYTRKOBJ 2} Follow moving pathways if you can. Complex and fun to play.UNDELETE Re-enters deleted disk files on DOS 2.DOSWIZ OB2}J A DOS wizard utility. Analyse disks, get sector maps, display sectors etc.,DATAPLUS Database II. A database utili2}ty.Disk Name:  JACE LIBRARY DISK #44 Disk Number:  JAC011File Name.Ext Description ---------------2}--------------------------------------------------------------------------------------- This disk contains a number2} of ACTION programs that require the ACTION Cartridge to run.KAL OBJ Kalidescopic patterns. Alter parameters.FUJI 2} ACTADDENUM DOC Documentation for ADDENUM.CIRCLE OBJ Random circles in colour.PICTURE ACTSCRNFILLACTSCRNFILLSRC2}WIPEOU ACTBOUNCE ACTASSEM ACTASSEMACTDOC Documentation for ASSEMACT.BIGSET ACTERRTRAP ACTREALS ACTREALS DO2}C Documentation fpr REALS.FADEACT OBJ Scrolling action text demo .MENU ACTST ACTST DOC Documentatio2}n for ST.Disk Name:  JACE LIBRARY DISK #53 Disk Number:  JAC012File Name.Ext Description ---------2}---------------------------------------------------------------------------------------------ENTRPRIS Star Trek lives 2}again. Text simulation. Rid the galaxy of Klingons.ENTRDOC Full documentation and instructions for STAR TREK. Game is2} recommended.WOW OBJ Ball song demo by Douglas Crocford.LIFE OBJ The game of life. A classic.COMPRESSOBJ B2}inary Load Compresser. Dos functions.Data Disk #1 is completed. Please insert Data Disk #2 into your drive and load file AN3}                          :} 4 Kahu Road, Paremata, WELLINGTON (phone 339724) We look forward to hear}ing from you!!D1:ACE1 Paremata, WELLINGTON (phone 339724) We look forward to hear FF                   6}                          6}         ACE (Ace) Pages 6} ANA (Analog) Pages ANT (Antic) Pag6}es JAC (Jace) Pages LOT (Lotsabytes) 6} Pages MIS (Misc.) Pages SSI (6}Softside) Pages File Index ACE06}19 Home Financial Database ACE022 6} 3-D Solids ACE034 6} P/D Artist ACE039 Composers Jukebox ACE044 6} Ramblin' Gamblin' ACE053 ArtDos ACE054 Sp6}eedscript MIS015 Wace Library Disk MIS018 Speedcalc 6} MIS021MIS015 Wace Library Disk MIS018 Speedcalc 4        __ ӛ__ٛDisk Name:  ANALOG COMPENDI:}UM DISK SIDE 1 Disk Number:  ANA001File Name.Ext Description --------------------------------------------------:}----------------------------------------------------AUDCTL .BAS Demonstrates effects of altering Audio Control Register.:}BASSNOTE .BAS Bassnote Tutorial. Plays deep bass introduction to 'Barney Miller' and displays sound commands.BUNCRUSH .ASM :} Variable Lister Cross Reference Utility and software helper.BUNCRUSH .BAS BUNCRUSH loader.BURP .ASM Basic Unusable D;}PAINT Artist utility.AUTORUN SYS Autobooting Paint program. Public Domain clone of MICROPAINTER.GRIFFIN Sample scre}enPOOH Sample screenFOG Sample screenSTEVEDAL Sample screenSTARWARS Sample screenMOUNTS } Sample screenSUN Sample screenSNOW Sample ScreenD1:ACE5STARWARS Sample screenMOUNTS Wisk reclaimer Program. Reclaim those damaged disks.BURP .BAS BURP loader.CCHECK .BAS Cassette check sums. Debugging;} aid for ANALOG programs.CHARDMP1 .BAS Demos character redefinition and time involved in transferring 1024 bytes.CHARDMP2 ;}.BAS Same as above, but incorporating machine language routines. Very fast.CHARDMP3 .BAS Demos a sample program with sound;} and animationCHARDMP4 .BAS Source code for M.L. routines.CHECK2 .BAS Disk check sums. Debugging aid for ANALOG Program;}sCIRCLE .BAS Circle radius DemoCLIP1 .BAS Clipping routine to enable screen graphic drawings.CLIP2 .BAS Demo of;} clipping routines.CONSOLE .BAS Console button routine.DISKDIR .BAS Disk Directory Dump.GRAPH3D .BAS 3-D graphs.GTI; }A10 .BAS Graphics 10 GTIA demo.GTIA11 .BAS Graphics 11 GTIA Demo.GTIA9 .BAS Graphics 9 GTIA demo.GV1 .ASM ; }Graphic violence demos. Initialisation.GV2 .ASM Explosion call routines for G.V.GV3 .ASM V.Blank Interupt Routi; }neMULTI .ASM Multiprocessing.MULTI .BAS Loader for Multiprocessing.NOTPOINT .BAS Creates 100 record inventory fil; }e and permits updating by random access.PMOVER .ASM Player missile Mover subroutine.PMOVER .BAS Loader for P/M Mover.; }RAINBOW .BAS Rainbow Graphics DemoSPH1020 .BAS Atari 1020 Plottersphere demo.SPHERE .BAS Sphere Demo.SQWB1020 .BAS;} Atari 1020 Plotter "square-web" Demo.SWIRL .BAS Swirl graphics demo.STSSTAT .BAS Lists all devices.TARILOGO .BAS ;}Atari symbol DemoTOKLOOK .BAS TRAP1 .BAS Demos Trap statements in Basic Programs.TRAP2 .BAS Set up Disk suffix f;}or file nameTRAP3 .BAS Catch end-of-file error.TRAP4 .BAS Concentrates prefixand file name.TRAP5 .BAS Catch de;}vice timeout error #138.TRIANGLE .BAS Quickdraw Trainangle demoUSINGDLI .ASM Demo of Display List Interupts.USINGDLI .BA;}S Loader for USINGDLIVARLST1 .BAS Keep track of variables in target programVARLST2 .BAS Graphic violence. Edit on scre;}en explosions.VIODEMO1 .LST Graphic violence demoVIODEMO2 .LST Graphic violence demoVIOMAIN .BAS G.V. loader.?;}__ ӛ__ٛDisk Name:  ANALOG COMPENDIUM DISK SIDE 2 Disk Number:  ANA00;}2File Name.Ext Description -------------------------------------------------------------------------------------------;}-----------AUTOMAKR .ASM Create autoboot disk for BLACK RABBIT.AUTOMAKR .BAS Basic loader.BRABBIT2 .ASM BLACK RABBIT. A;} popular sector copier program. Very effective in single density.BRABBIT2 .BAS Loader for Black rabbit.DSKTOOL .PT1 DISK;} TOOL consists of a number of disk utilities to allow full understanding of disk sectors. Documentation in Ana;}log Compendium. (available in our book library).DSKTOOL .PT2 Disk Tool continued..DTLIOCB .ASM Disk tool utilities.DTL;}RECO .ASM Disk Tool Utilities.DTOOL .CTL Disk Tool Utilities.DTOOL1 .ASM Disk Tool Utilities.Disk Name:  ANAL;}OG COMPENDIUM DISK SIDE 3 Disk Number:  ANA003File Name.Ext Description ---------------------------------------;}----------------------------------------------------------------BICYCLE .BAS Ride your bicycle across parking lot. Watch ou;}t for backing trucks and pot holes.DICE .BAS Triple Threat Dice. Bet on dice throws.DINO .BAS Dino battle. A game;} of primordial confrontation. Bite opponent dino on back of the neck to win.DTOOL2 .ASM Disk Tool utility (reuires Disk A;}NA002)G8COLORS .BAS Graphics 8 Colour demoKILOWATT .BAS Kilowatts. Electrical Analysts program.MAZERIDE .BAS Motor cycl; }e Maze rider. 3-D Maze riding.MOIRE .BAS Moire graphics demo.SNOW .BAS Snowflake demo.THERMOWT .BAS Thermowatts.;!} Gas and Electricity Analysis.TYPING .BAS Typing trainer. Utilises colour, sound and graphics to help a student practice ;"}typing skills.Disk Name:  ANALOG COMPENDIUM DISK SIDE 4 Disk Number:  ANA004File Name.Ext Description ----;#}--------------------------------------------------------------------------------------------------CIRCLE2 .BAS Circle radi;$}us graphics demo.DNDCHAR .BAS Dungeons and Dragons character generator.DNDHOUSE .BAS Dungeons and Dragons Dungeon Master;%} Housekeeping.LEPRECHN .BAS Halls of the Leprechaun King. Basically a maze chase quest.PRETTY .BAS Pretty Graphics dem;&}oSLOT .BAS Slot machine. The real one arm bandit. Try for the jackpot.STUNTMAN .BAS Climb buildings. Krazy climber cl;'}one.THUNDER .BAS Thunder Island. Escape from randomly generated mazes in the dark before timer runs out._;(}_ ӛ__ٛDisk Name:  ANALOG COMPENDIUM DISK SIDE 5 Disk Number:  ANA005File Na;)}me.Ext Description -----------------------------------------------------------------------------------------------------;*}-FILL2CAS .LST Filler up. Qix clone. Autoboot cassette version.FILL2DSK .LST Filler up. Qix clone. Autoboot diskversion.;+}FILLCUBE .BAS Cube graphics demo.FILLUP2 .BAS Filler up loader.HARVCASS .LST Harvey Wallbanger. favourite game. Catch ;,}numbers before walls close in.HARVEY .ASM H.W.B. again.HARVEY .BAS H.W.B. loader.MANDISK .LST Maniac. Berserk clon;-}e in fast action assembly language.MANIAC .BAS Maniac loader.D1:ANA2W.B. loader.MANDISK .LST Maniac. Berserk clon8M  FF                    C}  FF                    ?0}                          ?1}        __ ӛ__ٛDisk Name:  ANALOG COMPENDI?2}UM DISK SIDE 6 Disk Number:  ANA006File Name.Ext Description ---------------------------------------------------?3}---------------------------------------------------FILLUP2 .ASM Filler'up, a QIX clone in assembly.Disk Name:  ANALOG ?4}#22 DISKETTE SIDE 1 Disk Number:  ANA007File Name.Ext Description ---------------------------------------------?5}----------------------------------------------------------SPELLSAM .BAS Spelling Sam program.(Needs S.A.M. to run).BALLDROP?6} .BAS Balldrop main programBALL2 .LST Balldrop speed modificationSPANISH .BAS Spanish study guide programMATTACK .?7}BAS Math attack programPUZZLER .BAS Micro-puzzler programAIRATTAK .BAS Air attack gameSCRAMBLE .BAS Word scramble gam?8}eFONTDATA .BAS Create a font datamaker programEVALUATE .BAS Typing evaluator programMONEY .BAS Money hungry basic pr?9}ogramDisk Name:  ANALOG #22 DISKETTE SIDE 2 Disk Number:  ANA008File Name.Ext Description -----------------?:}-------------------------------------------------------------------------------------MONEY .ASM Money hungry assembly co?;}deSOUNDFX .BAS Sound effects programBOOT1 .ASM Boot camp figure 1BOOT9 .ASM Boot camp figure 9ADJSTOP .3D So?<}lid States adj. stop imageTIE .3D Solid States tie fighter imageXWING .3D Solid States X-wing imageCOMPUTER .3?=}D Solid States Atari 800 imageSSTRAPS .LST Solid States error trapsSSBIGPLT .LST Solid States plotter modsEPSONDMP .L?>}ST Solid States Epson dump codeCITOHDMP .LST Solid States Citoh dump codeMATHMAN .BAS Math man programREADER .BAS T??}he reading program__ ӛ__ٛDisk Name:  ANALOG #23 DISKETTE SIDE 1 ?@} Disk Number:  ANA009File Name.Ext Description ---------------------------------------------------------------------?A}---------------------------------ALTCUR .BAS No frills alternative cursorALTCUR .ASM Alternate cursor source codeCLI?B}MBER .BAS Climber gameMINICOM1 .BAS Minicomp listing 1MINICOM2 .BAS Minicomp listing 2MINICOM3 .BAS Minicomp listing ?C}3PMCREATE .BAS P/M creator-animatorFIREBUG .BAS Firebug basic listingFIREBUG1 .ASM Firebug source code part 1FIREBUG2?D} .ASM Firebug source code part 2Disk Name:  ANALOG #23 DISKETTE SIDE 2 Disk Number:  ANA010File Name.Ext Descr?E}iption ------------------------------------------------------------------------------------------------------FIREBUG3 .A?F}SM Firebug source code part 388CHAR .BAS Graphics 8 char generator88DEMO .LST Graphics 8 char generator demo88CHAR ?G} .ASM Graphics 8 char generator sourceDRKHORSE .BAS Dark horse gameDisk Name:  ANALOG DISK #24 D?H}isk Number: ANA 011File Name.Ext Description ------------------------------------------------------------------------?I}------------------------------BOPOTRON ASM Bopotron game in ASSEMBLERCUIRCUIT BAS Circuit chart program and databaseXL?J}DOS ASM XL-DOS Builder in ASSEMBLERCOMPRESS BAS Cassette compressor programBFFO BAS BASIC to ASSEMBLER convert?K}erRACE ASM RACE IN SPACE game written in MAC/65.UNICHECK ASM Universal checksum program written in MAC/65.Disk N?L}ame:  ANALOG DISK #25 Disk Number: ANA 012File Name.Ext Description ---------------------------?M}---------------------------------------------------------------------------WEATHER BAS Weather forecast program.RACER ?N} BAS Racing car over scrolling roadway. ANDROTON BAS Basic Androton. Requires to be 'compiled' with MINICOMP. See Disk A?O}NA009.BOOTADD BAS don't know.BOOTADD ASM Assembly of BOOTADD.BOOTRAND BAS Delivers random numbers.BOOTRAND ASM ?P}Assembly of BOOTRAND. TUTOR1 BAS Displays Basic's statement and operator tokens.TUTOR2 BAS Variable name lister.TU?Q}TOR3 BAS Basic line analyser.MINER BAS A simple go and get'em game in basic.NOCLICK BAS Eliminate keyboard clic?R}ks.NOCLICK ASM Assembly of NOCLICK.FUNCTION BAS Function key driver. Use CTRL key to enter basic statements.FUNCTION ?S} ASM Assembly of FUNCTION.CASSCUR BAS Change cursor on screen.__ ӛ__?T}ٛDisk Name:  ANALOG DISK #26 Disk Number: ANA 013File Name.Ext Description ----------------?U}-------------------------------------------------------------------------------------STORM BAS Plane in storm demo.POP?V}CORN ASM Popcorn game in ASSEMBLERTAS BAS PAINLESS player mover lists no's 1 2 & 3. HILITER BAS Magic Palette.?W}BOPLVL6 LST Higher levels for the BOPOTRON game on disk ANA 011.BOPLVL7 LST As above.OVERLAY BAS Graphics overlay?X} listings.OVERPLOT ASM Gr overlay plot code.OVERDRAW ASM Gr overlay DRAWTO Code.PULSE ACT 'PULSE' Graphics demoR?Y}OBRAID BAS Robert Raid Game in basicBOOT! ASM BOOT CAMP programs for figures 1 - 12.Disk Name:  ANALOG DISK #27?Z} Disk Number: ANA 014File Name.Ext Description -------------------------------------------------?[}-----------------------------------------------------BOPCHG LST Changes to the game BOPOTRON OBJSAVER BAS Minicomp ob?\}ject code saver.MATHFIX BAS Math ATTACH XL FixKEYPAD BAS Numeric keypad program in basic and MAC/65RENUMBER ASM I?]}nstant renumber and installer program in MAC/65EXTEND BAS Extend your DOS directory.SCRNMAKR BAS Screen maker program?^}SCRNLOAD BAS Screen loader programMFWB ACT More fun with BOUNCEENGLISH ASM English error messages in MAC/65.BO?_}OT! ASM BOOT figures 3, 4, 6, & 7.HISEAS BAS Basic training high seas adventure game.VANDENBG BAS Text adventure?`} at Vandenberg Air Force Base. Save the space shuttle.CHECKBOOK BAS Microcheck utilities including menu and chequebook prog?a}ramDisk Name:  ANALOG DISK #28 Disk Number: ANA 015File Name.Ext Description --------------?b}----------------------------------------------------------------------------------------UNICKFIX BAS Unicheck printer time?c}ouy fix64MOVE BAS Graphics 4 movement codeALTCURXL BAS Amac copy fixerMICRODOS ASM Microdos program and sourse cod?d}eMORTGAGE BAS A mortgage program. Lets you budget or see the effects of changing interest rates.BIRDS ACT A DEMON bi?e}rd game in action.BOOT! ASM BOOT CAMP Figures 1, 2, 3, & 4.TWOGUN ASM TWOGUN game and sourse code.CASCADE ASM ?f}An extensive CASCADE GAME in assembler__ ӛ__ٛDisk Name:  ANALOG DISK ?g}#29  Disk Number: ANA 016File Name.Ext Description ----------------------------------------------?h}--------------------------------------------------------ROBFIX BAS ROBERT RAID FIX See club disk ANA 013.RAMDISK BAS ?i} RAMCHECK Disk version RAMCASS BAS RAMCHECK Cassette versionRAMCHECK M65 RAMCHECK Source codeRAMOS M65 XL RAM OS?j} Program and source code.MAXICOPY M65 MAXICOPY Program and source code.DOUBLER BAS Extended calc.multiply by 2.MULTIP?k}LY BAS Extended calc. multiply programREVIVE M65 Disk file REVIVE prog and source code.DRAGON ASM DRAGON LORD Pro?l}gam and source code.CHEEP! BAS Cheep talk listings.BOOT! ASM BOOT CAMP FIGURES 1, 2, 5, 6, & 8.BLINE M65 B-L?m}INE line numbering program and source code.HEXCHART BAS Decimal/hex/binary chart.Disk Name:  ANALOG DISK #30 ?n} Disk Number: ANA017File Name.Ext Description -----------------------------------------------------------?o}-------------------------------------------PLDEFMOD BAS Mods for the great game PLANETARY DEFENCE.PALLMODS LST MAGIC PA?p}LETTE modifications.RUNAUTO BAS AUTORUN.SYS Creator.BURGER! BAS BASIC BURGER Listings 1, 2, & 2c.MHD LST BASI?q}C BURGER ASSEMBLY code.ZPLOTTER BAS 3-D Graph plotting program.BOMBERS M65 BOULDER BOMBERS Game in MAC/65.LOANSHRK B?r}AS Loan analysis programTWO56 BAS 256 colour pallete program.Disk Name:  ANALOG DISK #31 Dis?s}k Number: ANA 018File Name.Ext Description --------------------------------------------------------------------------?t}----------------------------MDXLFIX BAS MICRODOS XL Double density fixBALLFIX BAS BALLDROP XL fixUNICHECK M65 UNIC?u}HECK Checksum source and programROTO ACT R.O.T.O. Game in ACTION.LUNAR BAS LUNAR PATROL game in BASIC.LAZER ?v} BAS LASER - TYPE Typing tutor.CALENDAR BAS PERSONAL PLANNING CALENDAR.V. M65 V: MEMORY STORAGE DEVICE, Source c?w}ode and program listingCLOCK! BAS ATARI CLOCK listing 1 & 2.CLOCK! M65 ATARI CLOCK listing 3.ATASCII BAS ATASDI?x}I Animation program.__ ӛ__ٛDisk Name:  ANALOG DISK #32 ?y} Disk Number: ANA 019File Name.Ext Description --------------------------------------------------------------?z}----------------------------------------ACCESS3 BAS DOS 3 to DOS 2 File converterACCESS3 M65 ACCESS III SOURCE CODEH?{}OMETRAN BAS HOMEMADE TRANSLATOR Basic code and MAC/65 ListingsSHAPES ACT COLOUR the shapesCOSMIC ASM COSMIC DEFEN?|}DER Game and source codeREVERSE BAS SUPEREVERSION GAMEPRINTER1 BAS A.W. PRINTER DRIVER LISTING 1.PRINTER2 BAS A.W. ?}}PRINTER DRIVER LISTING 2.PRINTER3 BAS A.W. PRINTER DRIVER LISTING 3.PRINTER4 M65 A.W. PRINTER DRIVER LISTING 4.Disk?~} Name:  ANALOG DISK #33 Disk Number: ANA 020File Name.Ext Description -------------------------?}-----------------------------------------------------------------------------CLOCKSET BAS ATARI CLOCK TIME SET UPDATEVANF?}IX BAS VANDENBERG XL FIXBASICFIX BAS BASIC BUG EXTERMINATOR LIST 1.BASICFIX M65 As above. List 2.NOTEMSTR BAS NO?}TEMASTER Music gameSYNTRON BAS SYNTRON GAME LISTING 1.SYNTRON M65 As above. LISTING 2.CCOM BAS C.COM COPY UTIL?}ITY listing 1.CCOM ASM C.COM Listing 2.KEYBOARD BAS KEYBOARD ENCODER Testing program.VERBOT MIC 'END USER' VER?}BOT ControllerSOUND! ASM ASSEMBLE Some sound list's 1. 2. 3. 4. & 5.Disk Name:  ANALOG DISK #35 . ?} Disk Number: ANA 021File Name.Ext Description ---------------------------------------------------------------------?}---------------------------------HIDE BAS Hide and Seek. An excellent search and find shapes game.BONK BAS Crea?}te autoboot game of BONK on tape or disk.G BAS Graphics Printer.G M65 Graphics printer in MAC/65 assembly?}.TURTLE BAS Turtle graphics for the 1020 printer/plotter.SQUIRAL TUR Turtle demo.KALEIDO TUR Turtle demo.LSHARK?} LST Loan shark listing.AV LST Fix for earlier program.MATLOC LST Matrix location.COLOR BAS Don't kno?}w.ONLINE1 ACT Action program. (needs ACTION cartridge to run)to run.ONLINE2 ACT Action program.ONLINE3 ACT Action?} program.ONLINE5 ACT Action program.ONLINE6 ACT Action program.ONLINE7 ACT Action program.ZPLOTTERLST Z plots?} listing.MENU Disk menu.D:ANA3NE6 ACT Action program.ONLINE7 ACT Action program.ZPLOTTERLST Z plots<-                          C}        __ ӛ__ٛDisk Name:  ANALOG DISK 36 C}(SIDE 1) Disk Number: ANA 022File Name.Ext Description --------------------------------------------------C}----------------------------------------------------SNEAK ACT Protect earth from parachuting robots. (In ACTION)MAZEWAC}R BAS Escape from the Maze before it dissipates.CHRDATA M65 AMC/65 source code for MAZEWAR.MAIN M65 Part of MAZC}EWAR.VBI M65 Part of MAZEWAR.SUBS M65 Part of MAZEWAR.DBASE M65 Part of MAZEWAR.MENU Disk menC}u.Disk Name:  ANALOG DISK 36 (SIDE 2) Disk Number: ANA 023File Name.Ext Description ----------------C}--------------------------------------------------------------------------------------RAFFERTYBAS 2 player rqce to fill yC}our pot with gold coins.NIGHT BAS A non-violent text adventure. Guide your character through a dream world.SGBPIR BASC} Solid Gold Input Routines that won't crash, break or cause errors.FLAKE BAS ST program. Logo demo.PLAID LOG SC}T program. Logo demo.MENUDisk Name:  ANALOG DISK 37 Disk Number: ANA 024File Name.Ext DescripC}tion ------------------------------------------------------------------------------------------------------MENU C} Disk menu.SPEEDSKIBAS Skiing. Beat the clock whilst avoiding the odd tree and/or markers.SPEEDSKIM65 SPEEDSKI sourcC}e code.ALTSCRN ENT SPEEDSKI alternative field.BANKSW BAS 130XE Bank selector.HALLEY BAS Locate Halley's comet. C}(Keep it for next time around).MASTER DR1 A disk filing program which uses a joystick to select commands of graphic iconC}s.MASTER DR2 Master Directory #2.CREATOR DIR Boot maker.BOOTPROGASM Bootcamp tutorial demo programs. (part of a C}series)]__ ӛ__ٛDisk Name:  ANALOG DISK 38 (SIDE 1) Disk C}Number: ANA 025File Name.Ext Description ----------------------------------------------------------------------------C}--------------------------COLORBARBAS TV alignment utility.DLIMAKERBAS Display List Interupt Maker.BACKUP BAS 13C}0 XE Disk Copier.FRACTALSBAS Fractual generator.INCOMINGBAS Machine Language game maker.DYNAMIC1BAS Dynamic displC}ays.DYNAMIC2LST Subroutine for dynamic displays.AIRHOCK ACT Air Hockey game. (in ACTION).PSFCONV BAS Print Shop cC}onverter file.PSFLOAD BAS File loader for print shop converter.MENU Disk menu.Disk Name:  ANALOG DISK 38 C}(SIDE 2) Disk Number: ANA 026File Name.Ext Description ------------------------------------------------C}------------------------------------------------------BACKUP M65 Backup source code.INCOMINGASM Incoming source codeC}. DYNAMIC3M65 Dynamic displays source code.MENU Disk menu.Disk Name:  ANALOG DISK 39 (SIDE 1) C} Disk Number: ANA 027File Name.Ext Description --------------------------------------------------------------------C}----------------------------------MENU Disk menu.UNICHECKBAS Analog debugging utility.PONG BAS Super poC}ng. The original ATARI game returns. LOADIT BAS Load it.FORMATTRBAS Formatter.DEBUG BAS Debug.CALPI BAS C}8 bit calc PI.OSDOSMODBAS OSS DOS Mod.ATDOSMODBAS Atari DOS Mod.HELPER BAS Program helper.CAPTOG BAS CapitaC}ls toggle.PONG M65 PONG source code.Disk Name:  ANALOG DISK 39 (SIDE 2) Disk Number: ANA 028File C}Name.Ext Description ---------------------------------------------------------------------------------------------------C}---MENU Disk menu.UNICHECKASM Analogs debugging utility.DOSMOD M65 DOS Mod source code. DEBUG1 M65 DC}ebug+ source code part 1.DEBUG2 M65 Debug+ source code part 2.DEBUG3 M65 Debug+ source code part 3.DEBUG4 M65 C}Debug+ source code part 4.FORMATTRAMA Formatter Source Code.__ ӛ__C}Disk Name:  ANALOG DISK 40 (SIDE 1) Disk Number: ANA 029File Name.Ext Description -----------------C}-------------------------------------------------------------------------------------ADVENT1 BAS Adventure game Parser. PC}art of a series.ADVENT2 BAS Adventure game M.L. routines. Part of a series.CHECK1 LST Microcheck modification for twC}o drives.CHECK2 LST Microcheck modification.(Listing for Check Printer)CHECK3 LST Microcheck modification. (ListingC} for Check Balancer)CHECK4 LST Microcheck modification. (Listing for Utilities)CLASH BAS Clash if Titans. An ArchoC}nish type chess game.IRA BAS Individual Retirement Account. Plan finances for retirement.MICROMA1BAS Micro mail. C}n upmarket address book mailing utility.MICROMA2BAS Micromailing Part Two.MICROMA3BAS Micro mailing assembly code lisC}ting.MOUSER BAS Construct and drive a mouse with your 8 bit Atari. Instruction required.PLOTDATABAS Display VISICALCC} statistics graphically.SLIDESHOBAS Allows 130XE to store and display compressed Koala format picture files.SLIDSHO2BAS C} Loader for SLIDESHOWVISIPLOTBAS Main program for PLOT DATA.Disk Name:  ANALOG DISK 40 (SIDE 2) Disk C}Number: ANA 030File Name.Ext Description ----------------------------------------------------------------------------C}--------------------------BOOTCMP1SCR Boot camp series. Program One.BOOTCMP2SCR Boot camp series. Program Two.KING C} DAT Clash of Titans data file.KING1 M65 Clash Source Code Part OneKING2 M65 Clash Source Code Part TwoKINGEC}QU M65 Clash Source Code Part ThreeMOUSER M65 Mouser Source Code.SLIDSHOWM65 Slideshow Source Code.STRFIND M65 C} Micro mail search source code.STRSORT M65 Micro Mail sort source code.__ ӛ_C}_ٛDisk Name:  ANALOG DISK 41 (SIDE 1) Disk Number: ANA 031File Name.Ext Description ----C}--------------------------------------------------------------------------------------------------ROAD OBJ One for theC} Road Text Adventure BARBOZ BAS Treasures of Barbos Text AdventureDDC9 BAS Dungeons and Dragons Character Editor.C}ADVENT1 LST Adventure Program part of a series.ADVENT2 BAS Adventure Program part of a series.ADVENT3 LST AdventuC}re Program part of a series.PAPERWGTOBJ Use your Atari 800 as a paper weight. April 1 program.DRAGON LGO The Dragon C}and the Turtle. (Requires LOGO cartridge)Disk Name:  ANALOG DISK 41 (SIDE 2) Disk Number: ANA 032File NC}ame.Ext Description ----------------------------------------------------------------------------------------------------C}--ROAD1 M65 One for the Road Source Code part OneROAD2 M65 One for the Road Source Code part TwoROAD3 M65 OC}ne for the Road Source Code part ThreePAPERWGTM65 Paper Weight source code.__ ӛC}__ٛDisk Name:  ANALOG DISK 42 (SIDE 1) Disk Number: ANA 033File Name.Ext Description -C}-----------------------------------------------------------------------------------------------------EQUIPMNTBASBONSAI1 LSTC}BONSAI2 LSTBONSAI3 LSTBONSAI4 LSTBONSAI5 LSTGEMSET OBJSWITCH OBJATARZEE1BASATARZEE2LSTPRINTUTLBASALPHA1 BASALPHC}A2 BASALPHA3 BASMLEDITORBASDisk Name:  ANALOG DISK 42 (SIDE 2) Disk Number: ANA 034File Name.Ext DC}escription ------------------------------------------------------------------------------------------------------GEMSET C} M65SWITCH M65BOOTCMP4M65BOOTCMP5M65BOOTCMP1M65BOOTCMP2M65BOOTCMP3M65Data Disk #1 is completed. Please Insert Data DC}isk #2 into your drive and load ANT1 to continue...... TCMP2M65BOOTCMP3M65Data Disk #1 is completed. Please Insert Data D@8A1 to continue..... Dos functions.Data Disk #1 is completed. Please insert Data Disk #2 into your drive and load file AN0 } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } } }ViCAM AVI Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogsBuster Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogs!Osprey-1000 Video Capture/Encoder dwImageSize@ dwNumColorsdwStreamingMode dwDialogs Osprey 1000 Video Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogs&ComputerEyes/PCI Capture Driver for NT dwImageSize@ dwNumColorsdwStreamingMode dwDialogsConnectix QuickClip USB dwImageSize@ dwNumColorsdwStreamingMode dwDialogs?16 bit dll of the TOSHIBA NoteBook Built-In Conferencing System dwImageSize@ dwNumColorsdwStreamingMode dwDialogs"Sony 1394 CCM-DS250 Desktop Camera dwImageSize@ dwNumColorsdwStreamingMode dwDialogs UpsideDownISVR III Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogs!Kodak DVC323 Digital Video Camera dwImageSize@ dwNumColorsdwStreamingMode dwDialogs TOPCAM Digital CCD Camera Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogsATI Video Basic Capture Driver dwImageSize@ dwNumColorsdwStreamingMode dwDialogsPcam for Wintronix dwImageSize